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BakesOnMesh < > copybot ? and BOM blogs
#11
(10-29-2019, 11:44 PM)C.Nails Wrote: as I understand it, the textures are temporary? And not possible to use any ripped UUIDs 


You would have to use the UUIDs to make a skin and then wear it. Like my current skin only came as an applier so I'm going to make new wearables.
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#12
(10-30-2019, 11:58 AM)Dynamite Wrote:
(10-29-2019, 11:44 PM)C.Nails Wrote: as I understand it, the textures are temporary? And not possible to use any ripped UUIDs 


You would have to use the UUIDs to make a skin and then wear it. Like my current skin only came as an applier so I'm going to make new wearables. 

That is from your own skin. But what if you are going to rip other skins/ skins other people are wearing? That will cause the above troubles - if not, i am back to scratch understanding how BoM effects copybotting.
 
 
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#13
(10-30-2019, 12:26 PM)C.Nails Wrote: That is from your own skin. But what if you are going to rip other skins/ skins other people are wearing? That will cause the above troubles - if not, i am back to scratch understanding how BoM effects copybotting. 

You're right, it's going to stop us from nabbing other people's skins. It'll be just like when the Avatars started being baked. Then mesh bodies saved us for a while Smile
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#14
BoM is a double edge sword for us. On the one hand, it eliminates any need for appliars and makes skinning and textures super easy.
On the other hand, everyone you rip that is using BoM will have grey baked textures for skin, also the default BoM textures replacing skin in rips.
One trick I do when I rip a BoM body is to go back and use notepad++ to search and replace the default BoM textures with my own skin texture UUID's. Then import into OS and everything's good. This won't work for SL. It's just a pain in the rear for everyone if you ask me. The thought of using all of your old outfits again is appealing and works, but have you seen how it looks?
My old clothes look hideous on these new mesh bodies lol.
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